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Requiem is a dream

A slick, scary, and surprisingly heartfelt Resident Evil that proves Capcom still knows how to make the old nightmares feel new

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Resident Evil Requiem

Resident Evil Requiem

For a franchise that has spent 30 years lurching between survival horror, camp, action spectacle, and absolute nonsense, Resident Evil Requiem has no business being this coherent. And yet, here we are. Capcom has somehow made a game that feels like a greatest-hits album without turning it into a lazy nostalgia parade. It is a smart, sharply designed horror game that understands exactly why Resident Evil has survived this long.

The big trick this time is the split between Grace Ashcroft and Leon Kennedy. On paper, this sounds like the sort of idea that could go spectacularly wrong. One side gives you fear, stealth, and vulnerability. The other gives you swagger, gunfire, and enough confidence to make a BOW question its own career choices. In practice, it works far better than it should.

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