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Games girls play

After the recent Ghaziabad triple teen suicide, allegedly linked to a ‘Korean love game’, we ask: What are young girls trying to escape in the murky world of online games?

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For many girls, gaming has become the third space. It is the social world that playgrounds and parks once provided. Representational pic/istock

For many girls, gaming has become the third space. It is the social world that playgrounds and parks once provided. Representational pic/istock

In the days since three sisters — aged 12, 14 and 16 — died by suicide after jumping from the ninth floor of their Ghaziabad housing complex, public grief has curdled quickly into judgement. Headlines zeroed in on a phrase that felt both foreign and convenient: “Korean love game.” As details emerged, the narrative hardened into a familiar one, where teenage girls were cast as reckless, impressionable, or dangerously obsessed. 

Researchers studying interactive “love simulation” games have long warned against this simplification. A 2021 academic study on the popular game Mystic Messenger found that such platforms are designed to convert players’ time, attention and emotional labour into currency, creating bonds that feel intimate, demanding and difficult to walk away from.

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